Last week I have tested the whale bubble game functionality. The user will have to 'tap' on the bubble to get points. This is a print screen of the development. This is only a test on one bubble, but this mini-game will have more bubbles that will be floating in the screen.
 
After approval of Blobb, we immediately started on the game development. Graphic designers quickly met and decided on their workflow, while me and Jacqueline met to discuss how rearrange the workflow and look at possible game logistics the mini-games should possess. Game logistics is basically how the mini-game is going to work. The following is the list that I had started and continued with Jacqueline.

The Mini Games

1.       Whale passes, creates bubbles - Bursting Bubbles - to clear screen and continue

Deletes game object upon left mouse click (In Process – requires assets)

2.       Treasure Chest – Take out the jewelry without getting snapped by clams

Deletes jewelry and get points depending on the type of jewelry. Clams can pop up from where the jewelry spawn. (

3.       Pearl Clam –Tap 1 of the 5 buttons which lights up composing whale noise and opening clam

4.       Passing through a cave – Close the eel hiding holes with grass so you pass safely

5.       Sea weed - open to make a path then widen jellyfish arms to pass

MODIFIED -  only jellyfish arms will be present but will change color (pink – good, purple – bad/poisonous)

                Click and adds points. Touch bad jellyfish arm and lose life.

6.       Fisherman's net – tear apart the net to get through it or else you will get trapped

7.       Puffer fish - tap it many times to make the fish puff up.

Touch and increases gauge or percentage until it increases to 100% and fish puffs up.

8.       Race with other seahorses, tap to run faster (4 seahorses)

When gauge increasing according to how fast the user is tapping, the seahorse runs faster.

9.       Dolphin – tilt to change direction and pass through the loops

Tilt Controls the character. Main Camera will move forward with the background

10.   Sea turtles - click on the jellyfish only to be eaten (there will be other objects ie: plastic bags

Touch and delete game object

This list was forwarded to the other team members and they all approved of the latest development.

 
Today as a group, we presented to our class our group project which we called it Blobb. Blobb is going to be a casual game where the user can dive in and explore the world that exists underwater. The game will consists of 10 random mini-games that the player can enjoy. Feedback from the presentation was well received but that if we manage to do 5 of the 10 mini-games that where proposed it is also good enough due to the time constraint that we have. The game has to be finished by the end of January 2014. We also added another slide presentation on game psychology that can give better understanding of how our game can effect players psychologically when it comes to stress. I have attached the group presentation with this post for you to enjoy.
task_2_-_group_presentation.pdf
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